
pnoq
A downloadable game for Windows and Linux
If you can't see it, does it even exist?
Use colored panels to bypass obstacles in the environment. If a panel hides an obstacle, does it really exist?
NEW:
- Accessibility and Settings support
- Entirely redesigned level layouts
- Linux support
Originally made in 48 hours for the 2026 Global Game Jam, with the theme "Mask."
https://globalgamejam.org/games/2026/tempname-8
Diversifiers met:
- Cubes (Sponsored by Unity)
- Let's Jam
- Diverse
- A rolling stone gathers no moss
Credits:
- Baylee Balsimo Ketelhut: Programming, Marketing, Design
- Cooper Clark: Design
- Dylan: Shaders, Art, Design
- Jenson Searle: Programming, Design
- Morgan Finn: Music, Level Design, QA
- Ronin LeDonne: Programming
- Tommy Eyester: Level Design
| Updated | 17 days ago |
| Status | Released |
| Platforms | Windows, Linux |
| Rating | Rated 4.8 out of 5 stars (5 total ratings) |
| Authors | Baylee Balsimo Ketelhut ~ BayleeBlu, Bedrockbreaker, ThentrixX, xStar_Stealerx, NaviGat0r, TongueInCheekProductions |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Puzzle-Platformer, Retro |
| Average session | A few minutes |
| Inputs | Mouse |
| Accessibility | One button |
| Content | No generative AI was used |




Comments
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Wow this game is great. I definitely want to keep solving the puzzles. Really like the different elements that are added as you progress. I won’t spoil it for anyone trying for the first time.
Really unique experience that involves the likes of pong and puzzle solving with simple, yet effective visual and audio design. I absolutely loved when the game introduced having to combine two separate colors together to solve a seemingly impossible color individually, like red and blue making magenta for the magenta colored obstacle giving a very satisfying feeling to the player when figured out. My one critique I will give however, is that the grabbable color layers can have the potential to go off the play area "screen" making it either hard to find and grab again or even impossible to find, effectively soft locking the game in some cases. So either an indicator to show where it is in the black border like an outline and/or somehow have it impossible to leave too off screen, or even just a quick restart button would help prevent such cases. Other than that, very solid game and I applaud everyone on the team who worked on this.
Amazing work, Reminds me of cool math games